Hound of Hell and a giant hand...of some kind. Enjoy!
Showing posts with label creature. Show all posts
Showing posts with label creature. Show all posts
Thursday, October 4, 2012
Tuesday, October 2, 2012
Monday, October 1, 2012
Saturday, September 29, 2012
Bloop Colored
Colored. Messed with the values so that it resembled deep ocean a little more. All in all, I like it.
Sea Monster
Participating in the cghub creature planet challenge "The Bloop". You can read about it here. You have to come up with what could make the sound.
I'm not too crazy about the volcanic vents. It needs something else.
I'm not too crazy about the volcanic vents. It needs something else.
Friday, July 20, 2012
Two Finished
Beaver button finished and I decided to color the wizard sketch. Went a little crazy on the color choices, but I think it pulled together.
Wednesday, July 11, 2012
Tuesday, July 10, 2012
3D IS HARD
So I've finally decided to start learning 3D. I made a quick sculpt in mudbox of an alien head.
Mudbox is actually intuitive, especially to someone whose had a lot of formal training. The head took me about 20 min and then I spent the rest of my day scratching mt brain on what unwrapping the UVW and baking the occlusion means. Yeah, I don't understand what I just wrote. I've watched a lot of videos and they seem to make it look easy and it's not.
I want to texture this thing in photoshop which used to be an archaic dead language to me and now I speak it everyday. 3DS Max is the same thing. I know I'll eventually begin to speak it, but that's probably weeks away. Maybe I need to take a class.
This is all to beef up my skills. I want to work in games and I think wearing as many hats as possible will accomplish that. I'll go crazy for a little while, but it'll be worth it.
Mudbox is actually intuitive, especially to someone whose had a lot of formal training. The head took me about 20 min and then I spent the rest of my day scratching mt brain on what unwrapping the UVW and baking the occlusion means. Yeah, I don't understand what I just wrote. I've watched a lot of videos and they seem to make it look easy and it's not.
I want to texture this thing in photoshop which used to be an archaic dead language to me and now I speak it everyday. 3DS Max is the same thing. I know I'll eventually begin to speak it, but that's probably weeks away. Maybe I need to take a class.
This is all to beef up my skills. I want to work in games and I think wearing as many hats as possible will accomplish that. I'll go crazy for a little while, but it'll be worth it.
Labels:
3d,
3ds max,
character,
character design,
concept,
concept art,
concept design,
creature,
creature design,
mudbox
Monday, July 2, 2012
Sketch
Warm up sketch as part of a polycount forum sketch thread. I chose the spotted swordfin. Keep working guys!
Monday, February 13, 2012
Wednesday, November 23, 2011
Dragon and Bear
Dragon colored and expanded. Not too sure about the coloring to be honest, but I can change it at any time. I'll probably come up with different color sets. Oh, plus a bear! Grrrawr!
Monday, November 14, 2011
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