Showing posts with label concept design. Show all posts
Showing posts with label concept design. Show all posts

Thursday, October 4, 2012

Tuesday, October 2, 2012

Monday, October 1, 2012

Saturday, September 29, 2012

Bloop Colored

Colored. Messed with the values so that it resembled deep ocean a little more. All in all, I like it.


Sea Monster

Participating in the cghub creature planet challenge "The Bloop". You can read about it here. You have to come up with what could make the sound.


I'm not too crazy about the volcanic vents. It needs something else.

Thursday, September 27, 2012

Landscapes

Been creating a bunch of landscapes lately. Must get better!

Plus a warm-up alien!





Saturday, September 1, 2012

Historical Fighter

I downloaded the vertex book for gaming related topics. At the end is a competition to create a historical person as a fighting character. I'm going to do two. Can you guess the first one?

A little cliche, but hey, embrace the cliche!


Tuesday, August 28, 2012

Monday, July 23, 2012

Update 7/23

Didn't work yesterday. Continued blocking in values and adding details. Completely forgot what I originally wanted the lighting to be, changed it to reflect the new lighting. Overall, happy so far.


Friday, July 20, 2012

Two Finished

Beaver button finished and I decided to color the wizard sketch. Went a little crazy on the color choices, but I think it pulled together.



Thursday, July 19, 2012

Ice Mage

Trying to stay loose and go with what feels right. Turns out when I do this it takes less time.

Thursday, July 12, 2012

Today's Update

Decided to color the dwarf. Never made one before and the different proportions were fun. I'm also working on a button commission for PAX. Decided to take the beaver in a scifi direction this time.


Wednesday, July 11, 2012

Sketches

Warm ups before I get to business. Can you guess which one I did first?


Tuesday, July 10, 2012

3D IS HARD

So I've finally decided to start learning 3D. I made a quick sculpt in mudbox of an alien head.


Mudbox is actually intuitive, especially to someone whose had a lot of formal training. The head took me about 20 min and then I spent the rest of my day scratching mt brain on what unwrapping the UVW and baking the occlusion means. Yeah, I don't understand what I just wrote. I've watched a lot of videos and they seem to make it look easy and it's not.

I want to texture this thing in photoshop which used to be an archaic dead language to me and now I speak it everyday. 3DS Max is the same thing. I know I'll eventually begin to speak it, but that's probably weeks away. Maybe I need to take a class.

This is all to beef up my skills. I want to work in games and I think wearing as many hats as possible will accomplish that. I'll go crazy for a little while, but it'll be worth it.